So things have been interesting lately. Both Richard and I are stressed out right now, so we are kinda on edge with each other. I am getting a bit better (once this stupid project is in I can take a breath again) but it doesn't seem like I can do much for him. I also know that I'm just adding to the stress by both looking to him for support as well as putting pressure on him for what we can do come April. I hate doing it, but really don't know what else to do. Most of weither or not we can live together come April is on his plate. Its an awful lot of pressure and weight on his shoulders and I don't know how to help take some off. He is planning a trip or two out of this town, which will hopefully put more of a spring back in his step. I hope.
This at home seem to be up in arms again, which isn't good. All of this research that I have been doing for my project has given me a different outlook on my brother's attitude, but it still hasn't given me anything that will fix it. Saying that, it has also shed a lot of light on my own attitudes towards things. It's not the most comfortable feeling putting yourself under a mircoscope, especially when you do finally see things and then don't know how to change them or even if you should.
On a happier note, the club is finally becoming fun for me again, now that it isn't putting so much pressure on me. Gaming also looks like it is turning around. A couple of things have happened recently that has put RPGing in not the best light and has given me a slightly different view of certain people (for both good and bad). However, I still want to have fun with gaming and it looks like I will et the chance. I'm currently playing an Exalt who is insane and am creating a slayer character for Drew's Buffy game. funfun
My Mommy is coming down this weekend, along with Sean, Matt and his girl, Ashley. I'm excited and also a bit aprehensive. Mom has been putting a bunch of pressure on me about living arrangements for next year (which I don't like) and now with Matt acting up again....I hope we can all just have some fun.
I would like to start doing more things with everyone again. I'm not completely back to my social self (nor are those who I want to spend time with) but I'll try if you do.....what do you say??
Thursday, January 27, 2005
Monday, January 10, 2005
Why does everything have to happen all at once? It seems as though everytime things start to look up, something else goes wrong and I can't stand it anymore. I was so happy for two weeks after christmas...I slept well, ate well and didn't stop smiling. The last couple of days I have felt like crap....I'm over a week late (took a preg. test today that came up negitive but still), worried about living arrangements for next year, just starting back into school, and now Sean has to go in for surgery!! I know that there is a 90% chance that he will be fine, but still, aaaahhhh!! I can't decide if I want to run around screaming or just curl up and cry. I just want to be happy and for those I love to be happy as well. Blah.
Saturday, January 01, 2005
RPG Life Rules
Got this from Lynz and thought it was great. I know most of you have prolly already read it but oh well....here goes:
remember kids, plan b always involves setting something on fire!
-If an NPC's name starts with the letter V or an X, they're evil, just stab them in the face and do the world a favor.
-Never underestimate a Kobold.
- Always make it very clear when you are saying an OOC joke about an IC situation, you never know when the DM will take you seriously and force you to actually kick that demi-god of complete and utter destruction in the groin...
If it's not locked, it's trapped.
Adventurers will take anything that's not bolted down.
Always have Feather Fall memorized.
If it is pink and smells like Peptobismal its probably a healing potion.
If it is green and smells putrid it is probably a poison.
If it is made of obsidian and engraved with red glowing runes, it is probably evil.
If it is magical and two-handed, it is cursed.
If the portal is in a temple where evil clerics reside, you probably don't want to go into the portal.
Always pack an extra set of clothes and two extra bow strings. The bow strings are obvious, the clothes depend on the DM.
Arrows do get heavy when you buy 20 quivers.
Horses don't eat iron rations, and if they do they eat a lot more than a gnome.
If you need the bard to negotiate for you to buy and sell goods, stop calling him a pansy.
-If a hooded stranger gives you 2000gp to sign a blank piece of paper, chances are that you've just sold your soul to a devil (or to Amanda, she collects souls you know)
-The man in a funny robe(whom you've just robbed) isn't muttering to himself...he's casting a spell to destroy you...
-Taverns always contain a notice board where you can find wanted ads for adventurers of your your level
If the DM is hiding the monster mini behind his screen "as a suprise", your PC is going to die.
Whenever the words "I've counted, he's out of ammo!" are spoken, the weapon in question has at least 1 shot left.
-If there's treasure out in the open for everyone to see, its either cursed or a pit trap.
If it's not identified, don't use it
Never anger a hermit or other type of harmless old being
No Matter what Never say " I have XXX HP i can take it" Within 5 minuets you will be rolling up a new character with more HP then XXX so next time you can take it.
-No matter what, the DM is always right. If he ever has to prove this, he's also going to be an ass, especially if he wasn't before.
-The DM can never plan for everything.
-If you assume a potion is of a certain type based on the color, the DM can (and more than likely will) change what colors mean what.
-You can lead a player to roleplaying, but you can't force him to be in character.
-When in doubt, rip something off. Try for something the players haven't seen; that way, you'll seem creative, and they'll never know.
Never anger a solar at mid level.
don't be intimidated by a dire footstool. It's only a 2HD creature.
Always Disbelive the Illusion
Take ranks in perform (mime) because when the party cleric gets annoyed at you not shutting up you'll want to be prepared for that eventual silence spell!
Whenever you say "Bring 'em on, I can take it!" The DM just confirmed a critical and you're now at -9 hp.
The DM usually doesn't like it when you are discussing the best way to pick-pocket the NPC's that are supposed to be leading you on your quest.
- When in doubt, silence yourself and tackle the evil wizard.
A sledgehammer, time and a determined barbarian can get through most dungeon walls, not to mention the doors.
touching someones dice without permission is a good way to become an amputee
no matter how hard you throw your dice across the room in frustration after a failed roll, the result is only lost dice.
if you want to see if an item is magical, put it on a halfling
remember kids, plan b always involves setting something on fire!
-If an NPC's name starts with the letter V or an X, they're evil, just stab them in the face and do the world a favor.
-Never underestimate a Kobold.
- Always make it very clear when you are saying an OOC joke about an IC situation, you never know when the DM will take you seriously and force you to actually kick that demi-god of complete and utter destruction in the groin...
If it's not locked, it's trapped.
Adventurers will take anything that's not bolted down.
Always have Feather Fall memorized.
If it is pink and smells like Peptobismal its probably a healing potion.
If it is green and smells putrid it is probably a poison.
If it is made of obsidian and engraved with red glowing runes, it is probably evil.
If it is magical and two-handed, it is cursed.
If the portal is in a temple where evil clerics reside, you probably don't want to go into the portal.
Always pack an extra set of clothes and two extra bow strings. The bow strings are obvious, the clothes depend on the DM.
Arrows do get heavy when you buy 20 quivers.
Horses don't eat iron rations, and if they do they eat a lot more than a gnome.
If you need the bard to negotiate for you to buy and sell goods, stop calling him a pansy.
-If a hooded stranger gives you 2000gp to sign a blank piece of paper, chances are that you've just sold your soul to a devil (or to Amanda, she collects souls you know)
-The man in a funny robe(whom you've just robbed) isn't muttering to himself...he's casting a spell to destroy you...
-Taverns always contain a notice board where you can find wanted ads for adventurers of your your level
If the DM is hiding the monster mini behind his screen "as a suprise", your PC is going to die.
Whenever the words "I've counted, he's out of ammo!" are spoken, the weapon in question has at least 1 shot left.
-If there's treasure out in the open for everyone to see, its either cursed or a pit trap.
If it's not identified, don't use it
Never anger a hermit or other type of harmless old being
No Matter what Never say " I have XXX HP i can take it" Within 5 minuets you will be rolling up a new character with more HP then XXX so next time you can take it.
-No matter what, the DM is always right. If he ever has to prove this, he's also going to be an ass, especially if he wasn't before.
-The DM can never plan for everything.
-If you assume a potion is of a certain type based on the color, the DM can (and more than likely will) change what colors mean what.
-You can lead a player to roleplaying, but you can't force him to be in character.
-When in doubt, rip something off. Try for something the players haven't seen; that way, you'll seem creative, and they'll never know.
Never anger a solar at mid level.
don't be intimidated by a dire footstool. It's only a 2HD creature.
Always Disbelive the Illusion
Take ranks in perform (mime) because when the party cleric gets annoyed at you not shutting up you'll want to be prepared for that eventual silence spell!
Whenever you say "Bring 'em on, I can take it!" The DM just confirmed a critical and you're now at -9 hp.
The DM usually doesn't like it when you are discussing the best way to pick-pocket the NPC's that are supposed to be leading you on your quest.
- When in doubt, silence yourself and tackle the evil wizard.
A sledgehammer, time and a determined barbarian can get through most dungeon walls, not to mention the doors.
touching someones dice without permission is a good way to become an amputee
no matter how hard you throw your dice across the room in frustration after a failed roll, the result is only lost dice.
if you want to see if an item is magical, put it on a halfling
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