Nothing mcuh to say...just thought I should up-date this thing.
Here's a question that needs to be debated and one that is giving me issue. Let me know what you think....
So when Sept rolls around I will be in 5 D&D games; three are running weekly and two bi-weekly. I love playing and each game is giving me something different to try, so I really don't want to have to drop out of any of them, however, with the club starting up we are starting to get people who want to join games, but few, if any game places to pass around. Should I drop out of a couple of games to allow room for the new people room to play as well? Or should I not, reasoning that the club gives a place and organization that brings people together to play, but does not guarantee places in current games?
What do you think? Let me know.
Monday, July 26, 2004
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2 comments:
Okay, 5 games, at three a week and two bi-weekly... So I know who to buy my smack from...
Just kidding of course. I don't think you are taking smack, nor do I think that you are nuts for that many games. I just think you may find the load insane, and for that reason you may want to quit...
But onto why I'm posting: I have an idea and it's on my site, which you know where that is. Give me a confirmation yes or no once you hear it.
And don't worry about not giving people enough games: I'm starting a game some time in the New Year of 2005, and I'll take a total of 5 people (one of which has to be Tristan) and then choose people who don't have many or any games. There. I've stepped forward.
Oh, and by the way: I'm looking for someone right now for my current game too, and that'll start about three days after I show back up, so there's an opening as well.
The point I'm making is that since we are the original people of the club who are more close and calm and know people, perhaps we should make an effort, as elders (or DM's or whatever you want to call it) to allow some more spaces as people either come in slowly or quickly. If you like your games and can handle them, then don't quit them.
Okay, first of all, if Sean was kidding around, then just disregard what I'm about to say, but if he's serious... well, I've got a beef.
Not talking to your DM is the dumbest thing I've ever heard in my life. Honestly, it's about as smart as attempting to fish while staying away from water.
A player who drops a game, or thinks about dropping a game, or has a problem with the game, who decides that not telling the DM is a good plan is an idiot and an asshole. Afterward you'll have to deal with more from the DM, and perhaps others. What makes others think you won't do the same thing? Why would anyone want you as a character ever again? It leaves the DM standing there wondering what happened, perhaps questioning there own game.
And why are you afraid of what will happen to your character? So you decide to tell a DM that you are leaving, and they have some gruesome method to take you out, WHY THE SWEET FUCK DOES IT MATTER?
Oh, fuck, my character just blew up and did the largest splits of his or her life. Too bad I decided that I didn't want to play anymore, or couldn't play anymore, so I don't really give a shit...
Honestly, this kind of thought will only cause more problems. Now if it was said in jest, fine, cool, I can see the humour. But if it wasn't, then personally I think you've had trust problems in the past with DM's, and need to have a DM who doesn't totally fuck with you all the time.
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